Game Maker Spaceship Engine Names
Aug 18, 2014 Possible to make a space game with planets + few more questions. Look the way you want. If you want to create the world it wouldn't need to be a 1:1 size scale. (The Outerra Anteworld Game/Engine. There's is a 1:1) The main point is to make sure you get the idea across of what you want to do. You can still make an amazing and unique game. I wanna to make a spaceship game where you can. As you see it made with game maker, so it should be possible to do in GM. GameMaker 'objects' with a sprite attached to them; Box2D (the physics engine) bodies; Box2D fixtures. Do I need to use different fixture name for every object?
The Soundscape for Science Fiction fans Star Trek's Enterprise engine noise has been a recurring request. A slight problem delayed its release: our user interface had more sliders than it needed to recreate the sound!;) So, instead of designing just an engine noise, we decided to throw some extra sounds and turn the engine noise into a fully featured intergalactic experience.
This soundscape has all the background noises needed to immerse yourself in a classic Sci-Fi movie soundtrack. For the TOS fans, we even added those fluttery vintage synth tones, reminiscent of how the future was perceived like. Back in the sixties! If you plan to listen to the soundscape for more than 24 hours in a row - there is a that has the engine sound playing for a full day - make sure to turn the Animate feature on! If you are after that exact same sound as the video - only without the YouTube distortion - try our White Noise generator instead, and this particular setting.
Live Long and Prosper. ♥ I really like this paired with 'shortwaves' to add a little radio noise from alien planets.
♥ Lol one of them sounds like there's a perpetual Red Alert happening. Love this one, though. ♥ Like napping in the belly of Tin Man.
Soothing;) ♥ Noise canceling but so much more! I love that many of the sliders change even without being animated, to keep things interesting while I focus on reading legislation. ♥ I paired this with Babble Noise so it sounds like I'm in a fully staffed sci-fi space ship. It's definitely a nice addition to tedious homework. Now I feel more like a futuristic cultural anthropologist studying a planet before visiting it instead of a bored college student.
♥ Doing physics work in school and this is so relaxing! I'm in the middle of my exams, so a wind down is pretty good:) ♥ This was probably the coolest experience I've had throughout my entire school day. I have been so relaxed today. ♥ I layered this on top of the Black Hole and it made a really nice combo!
This really helps me focus on what I want to, when those lo-fi YouTube mixes just have too many lyrics. ♥ Feels like I am in the engine room of a starship - travelling to anywhere, with no cares. ♥ I paired this with the 'Cursed' setting in Evil Charms, and the 'Torchlight' setting in the RPG Elements. It creates a perfect crepy spaceship-type air. It's made writing my sci-fi horror book so much easier. ♥ This plus 'Bagpipes' = Scotty! Shjem sami medicinskij kolpak.
Motion is critical to just about any video game. Nearly every game has moving things in it, and how they move is a vital part of the game.
Learning how to program motion and control it effectively is one of the most important parts of a successful game. There are a number of possible approaches to handling position and movement. Learning how these work will help you make better games.
This isn’t absolutely everything there is to know about motion, but it’s a great overview to start with, and covers everything I’ve learned with respect to motion in GameMaker Studio. Position Variables: x, y The current x and y coordinates of the instance. These are in reference to the absolute x and y coordinates in the room.