Mod Mertvij Putj 2 Stalker Teni Chernobilya 2012 Torrent

Leave a comment

Apokarteron: I can upload 'Mirror' (Zerkalo) with the following specifikation. Is this what you're looking for? Size.: 7.65 Gb Format.: ISO Audio.: DD 2.0 (original), DD 5.1 Subtitles.: English, Russian, Deutsch, French, Spanish, Portuguese, Italian, Dutch, Swedish, Arabic, Hebrew, Mandarin, Japanese Video Format.: 4:3 DVD Source.: DVD9 DVD Format.: PAL DVD distributor.: Bit Rate.: Average 6.30 mb/s Menus.: [X] Untouched, intact.

S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video. On 30 April 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of. In an attempt to hide its existence, the C-Consciousness created the two. In 2008, a group of fans set out to create a mod aimed at restoring cancelled.

Guitar, bass, piano and percussion instruments in Super Quartet are the most basic in the music industry for over half a century. Using the latest synthesis algorithms that will ensure a stunning realism and professionalism in the sound, it will give you a whole group of arrangers in a virtual format. Edirol Super Quartet 1.5-VSTi, DXi/Win32 bit| 36,6 MB Edirol Super Quartet 1.5 - virtual instrument is a high quality personal virtual quartet developers Edirol. Edirol super quartet download.

[ ] Stripped Video.: [X] Untouched, intact. [ ] Re-encoded DVD-extras.: [X] Untouched, intact.

[ ] Stripped [ ] Re-encoded [ ] None DVD-Audio.: [X] Untouched, intact. [ ] Stripped tracks Edition Details:? Introduction: Interview with scriptwriter Aleksandr Mi?arin (1.33:1, color, 32:14)? Introduction: Interview with politician Grigory Javlinsky (1.33:1, color, 9:45 )? Biographical Text Pages (2) on Arseny Tarkovsky?

Excerpts of films with Anatoly Solonisyn (1.33:1, b+w and color, 8:18)? Documentary on Innokenty Smoktunovsky (1.33:1, color, 10:50)? Documentary on Nikolai Grinko (1.33:1, 3:24)?

Edouard Artemev: Dedication to Tarkovsky (1.33:1, color, 9:14)? Filmographies: Static screens of 6 crew with imbeded trailers:or Solaris (2.35:1/4:3, 3:20), Nekoncennaja p?esa dlja mekhaniceskogo pianino (1.33:1, 1:29), Sinjaja Ptica (1.33:1, 3:06), Sibiriada (1.33:1, 2:21), Dvorjanskoe gnezdo (1.33:1, 3:46)? Photo Album of 9 images.

Apokarteron, I stopped seeding after a consequent 25Go. I only stopped because of the lack of free space I have on my Hard Drives, because this one deserve to be seeded more and more you are right! I had to shrink the 2nd DVD, so I can only continue with the first DVD. All the DVD of your collection will be greatly appreciated! I would be grateful to you, by mailing you my collection of DVD, in order to afford you to choose one among those. The only thing I could say is: could you begin to up' the DVD you have in Multisubs, in order to afford the max. Of people to connect to it?

Anyway, great work, that I actively support! Fn browning model 1910 serial numbers.

The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following: • Realistic ballistics. • An expanded arsenal of weapons. • Improved AI. • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.

• New levels. • New characters.

• New quests. • An artifact detection system, and new artifacts, with old artifacts having altered properties • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor. • Many visual improvements over the standard SoC, and AMK. • Vastly increased difficulty. • Optional freeplay with the ability to traverse every level of the game, and join any faction. Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.

HERE IS THE LINK TO THE FIX. Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.) Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier.

Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently. After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented.